press kit
Everything you need to write about Asteroid Pong or feature it in a video: documents, high-quality screenshots, logo and game facts. Feel free to use this material to talk about the game.
Documents
Game wiki32 pages in English and Spanish: every boss, titan, rule, mode and secret, with a 3D viewer for the enemies.Open the wiki →
Game bibleWhat the game is, modes, enemies, music, retro mode and version history, with real screenshots. In Spanish.Open the PDF →
Pitch deck (Spanish)A short presentation of the game for press, communities and partners.Open the PDF →
Pitch deck (English)A short presentation of the game for press, communities and partners.Open the PDF →
High-res screenshots
1600 × 900, from the real game with every effect on. Tap one to open it at full size.
Logo
Wordmark (PNG with a transparent background) and the app icon.
Facts
- Game
- Asteroid Pong: Beatwave Edition
- Genre
- Arcade · 3D Pong with bosses and titans
- Developer
- Daniel J. Campos Lozada · NoamDan studio
- Based in
- Buenos Aires, Argentina
- Platforms
- Web browser (desktop and mobile), Android and Android TV
- Controls
- Touch, mouse, keyboard, gamepad and TV remote
- Languages
- Spanish, English and Portuguese
- Status
- Beta 0.8.26. Version 1.0 arrives with the Google Play launch
- Price
- Free web demo (levels 1 to 10). The full version is coming soon
- No
- ads, in-app purchases or sign-up
Copy-ready descriptions
Asteroid Pong is a 3D neon arcade Pong with bosses, titans the size of a space station and a procedural soundtrack that changes genre while you play. Free in the browser, and on Android and Android TV.
Asteroid Pong: Beatwave Edition takes classic Pong and puts a whole universe on top of the table. You move your paddle, return the ball and score on the CPU while block asteroids, drones, meteors, black holes and portals pile up. Every five levels a procedural boss shows up with its own attacks and music theme; every ten, a titan floats behind the rival goal and only falls if you send the ball through its reticle. The music is synthesized live: it starts in techno and moves through drum n' bass and jungle all the way to breakcore, following your level and how you are playing. It has an endless mode, boss rush, a daily challenge, 2 players, a bonus stage inside a tube and a secret pixel-art retro mode. It is developed by Daniel J. Campos Lozada (NoamDan) in Buenos Aires.
Contact
For interviews, full-version codes or extra material, get in touch.
contact@noamdan.com







Wordmark