mechanics
7 pages
Asteroid Pong makes sense in a second: move your paddle, return the ball and score on the CPU. Level after level it adds power-ups, blocks, drones, meteors, black holes and portals. These pages explain every rule with its numbers.
power-upsmechanic · 9 power-upsPower-ups in Asteroid Pong are icons that bounce across the table, and you grab them by touching them with your paddle.
threatsmechanic · blocks, drones and moreThreats in Asteroid Pong are everything that gets between your paddle and the CPU: blocks, drones, meteors, black holes, portals and lasers.
lives and shieldmechanic · lives, time and scoreIn Asteroid Pong you start with 5 lives on easy and 3 on normal or hard, up to a maximum of 7.
frenzymechanic · in-game eventFrenzy is an Asteroid Pong event that can break out at any moment from level 8 and lasts 10 seconds.
finishermechanic · bosses, giants and titansThe finisher is Asteroid Pong's special shot against bosses, giants and titans: when you empty a phase, a needle appears on the floor in front of your paddle and, if you stop it in the center, you take half the health off the next phase.
difficultymechanic · easy, normal and hardAsteroid Pong has three difficulty levels: easy (5 lives, 75 s and a shield every level), normal (3 lives, 45 s and a shield earned with points) and hard (3 lives, fast CPU and no shield).
controlsmechanic · touch, keyboard, gamepad and TVAsteroid Pong plays with a touch screen (portrait or landscape), keyboard and mouse, a gamepad or a TV remote, and every menu works with any of them.
Describes version 0.8.26 · 2026-10-09