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difficulty

mechanic · easy, normal and hard

Asteroid Pong has three difficulty levels: easy (5 lives, 75 s and a shield every level), normal (3 lives, 45 s and a shield earned with points) and hard (3 lives, fast CPU and no shield). On top of that, adaptive difficulty nudges the CPU based on how you play, without leaving the level you picked.

Easy, normal and hard compared

This table shows what changes between the three difficulty levels.

easynormalhard
Starting lives533
Time per level75 s45 s45 s
Time on boss levels110 s90 s90 s
Shield1 per levelevery 15,000 ptsnone
Extra life every5,000 pts10,000 pts10,000 pts
Goals to clear (levels 3–6 / 7+)3 / 44 / 54 / 5
Ball speedlow, rises slowly per levelmediumhigh, rises faster per level
Speed-up per hit+2,5 %+3,5 %+4 %
CPUslow and misses moremediumfast, accurate and reads ahead
Ball split chance4 %5 %8 %
Paddle stun1,3 s2,0 s2,6 s
Enemy fire60% further apart, 20% slowerbaseline15% more frequent, 10% faster
Boss health−30 %baseline+15 %
Pause between boss attacks+30 %baseline−10 %
Kamikaze warning1,5 s1,0 s0,85 s
Finisher zones40% widerstandard20% narrower
Finisher needleslowfastvery fast
Final attack warning2,6 s2,0 s1,6 s
Final attack every26 s20 s20 s
Titan reticle lanes322

Extra help on easy

On easy you also get more time to react to almost every threat.

  • Meteors warn for 2.3 s (instead of 1.9 s) and their craters last less.
  • Lasers warn 30% longer, and moving beams warn for 1.4 s, move slower and are narrower.
  • Drones arrive further apart and are 20% easier to hit.
  • Bursts have one fewer bullet.
  • Bosses' inverted controls have 40 s of rest (instead of 25 s).

Adaptive difficulty

Adaptive difficulty nudges the CPU based on how you're doing, but it never takes you out of the difficulty you picked.

  • It starts neutral every run.
  • If you clear a level without losing a life and with more than half the time left, the CPU gets a little tougher.
  • If you lose lives, it eases off: a little for each level where you lost one and a bit more for every goal scored against you.
  • At most it changes the CPU's speed and aim by 18%. "Easy" stays easy.
  • It also shifts the level's music.

Difficulty in each mode

In most modes you choose the difficulty, but the daily challenge is the same for everyone.

Frequently asked questions

What's the difference between normal and hard?

Both have 3 lives and 45 seconds, but hard has no shield, a faster ball and CPU, bosses with 15% more health and narrower finisher zones.

Does the difficulty change by itself?

A little: adaptive difficulty makes the CPU up to 18% tougher or softer based on how you play, always within the difficulty you picked.

What difficulty is the daily challenge on?

Always on normal, with the same run for everyone that day and a single attempt.

Describes version 0.8.26 · 2026-10-09