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controls

mechanic · touch, keyboard, gamepad and TV

Asteroid Pong plays with a touch screen (portrait or landscape), keyboard and mouse, a gamepad or a TV remote, and every menu works with any of them. You move your paddle side to side, and a single button releases the magnet and fires the finisher.

Touch (portrait and landscape)

On a touch screen you drag your finger and the paddle follows it, with the phone in portrait or landscape.

  • Drag: the paddle follows your finger, however the table spins.
  • Tap: releases balls from the magnet, stops the finisher needle and closes tutorials.
  • Hold 0.9 s: skips a boss intro (a stray tap won't cut it).
  • Pause: button at the top right.
  • Portrait: the camera adjusts so the whole table fits. The "portrait camera" option changes the framing: high angle, narrow lens or low track.
  • Orientation: automatic, portrait or landscape, in settings.
  • Turned table: the "touch when turned" option picks between "screen axis" and "drag". In drag mode, putting your finger down doesn't move the paddle: only how far you slide counts.
  • 2 players: each player uses their half of the screen.

Keyboard and mouse

On keyboard you move the paddle with A/D or the arrow keys, and with a mouse the paddle goes where you point.

keyaction
A/D or ←/→move the paddle
↑/↓ or W/Smove when the table spins
Shifthold = turbo (the paddle goes faster)
double-tap a directiondash: a short burst at full speed
Space / Enterrelease magnet · fire finisher · close tutorial; hold = skip intro
P / Escpause
Msound
Ffullscreen
mousethe paddle goes to the cursor position
2 playersP1 at the bottom with A/D or ←/→, P2 at the top with J/L

Gamepad

On a gamepad you move with the d-pad or left stick and use ✕ (A) to release the magnet and fire the finisher.

buttonaction
d-padmove at top speed; double tap = dash
left stickmove: the further you tilt it, the faster
✕ or □ (A / X)release magnet · fire finisher · accept; hold = skip intro
△ (Y)also fires the finisher
○ (B)back in menus
Options / Startpause
L1 · R1 · L2 · R2hold = turbo; in menus, L1/R1 switch tabs

In 2 players each player uses their own gamepad. The full map is always in settings › controls.

TV remote

With a TV remote you use the d-pad to move and navigate, and OK for everything else.

buttonaction
d-padmove and navigate menus; double tap = dash
OKrelease magnet · fire finisher · accept; hold = skip intro
Backpause · back
menu keypause / resume
  • Some remotes send repeated pulses when you hold the d-pad: the game detects this and turns off the dash so it doesn't trigger by accident.
  • On TV, touch and keyboard hints are hidden.
  • If your TV crops the picture, raise the "safe margin" (Android TV recommends 5%). A short trail reads better on TV.

Turned or tilted table

When the table turns or tilts, your controls follow the screen: push toward where you want to see the paddle go.

situationwhoturnlasts
vortex ("the table spins")bosses and giants90° left or right, 180°, or a tilt of about 60°6 s
vortextitanstilt of about 49° (about 40° in portrait)6 s
tilted tabletitans, from stage 2about 17°; the ball rolls toward the low side6 s
vortex in retro viewbosses and titansonly ±90°6 s
  • Arrows beside the paddle show which way it moves.
  • On keyboard, when the table spins you can also use ↑/↓ or W/S.
  • Rotation assist (on by default): shows those arrows and slows the game to 60% while the camera is turning.

Accessibility and comfort

The game has several comfort and accessibility options in settings.

rotation assist
Slows the game while the table turns and shows axis arrows.
interface motion
The 3D tilt and sway of menus and HUD; it can be reduced.
camera shake
How much the camera shakes on hits and bombs.
photosensitive mode
Blocks flashes, glitch, negative flashes and fast blinking.
color-blind mode
Protanopia, deuteranopia or tritanopia: changes the colors that carry information (rival, danger, bonus) instead of filtering the whole image.
high-contrast ball and paddles
White ball and outlined paddles, easy to follow through strong effects.
HUD
Adjustable size, opacity and safe margin.
field of view
Wider shows more of the table; narrower enlarges the action.
beat pulse
The camera, glow and menus pulsing with the kick drum.
magnet guide
The dotted line that shows the magnet bounce.
languages
Spanish, English and Portuguese.

Frequently asked questions

Can I play with a gamepad?

Yes. The d-pad or left stick moves the paddle, ✕ or A releases the magnet and fires the finisher, the triggers give turbo and Start pauses. Every menu works with a gamepad.

How do I stop the finisher needle with a TV remote?

With OK. The same button releases the magnet and accepts in menus; Back pauses the game.

What do I do when the table spins?

Push toward where you want the paddle to go on screen: controls follow the screen and arrows show the axis. Rotation assist also slows the game while it turns.

How do I skip a boss intro?

Hold for 0.9 seconds: finger on the screen, space, ✕/A or OK. A single tap won't skip it.

Describes version 0.8.26 · 2026-10-09