asteroid pongwiki Español Play free

lives and shield

mechanic · lives, time and score

In Asteroid Pong you start with 5 lives on easy and 3 on normal or hard, up to a maximum of 7. You lose one when a ball crosses your goal, when time runs out or when a final attack hits you. The shield saves one ball in your goal and charges differently depending on the difficulty.

How you lose and regain lives

You start with 5 lives on easy and 3 on normal and hard, and you can never hold more than 7.

you lose one
When a ball crosses your goal, when time runs out (the clock refills) or when a final attack hits you.
you regain one
With the ♥ power-up; every 10,000 points (5,000 on easy); by clearing a level without losing a life; by beating a boss; and with a ball combo.
ball combo
A ball you hit collides with 2 different balls: +1 life (at 7 lives, +250 points).
no risk
You can't lose lives during frenzy.

Shield

The shield saves the next ball that gets into your goal, and how it charges depends on the difficulty.

difficultyshield
easy1 per level. In endless mode it recharges on every odd pace.
normalEarned every 15,000 points. You can hold 1 at most, and it carries over between levels until you use it.
hardNo shield.

The "shield" chip at the bottom of the screen shows it is charged, and when it saves a ball you see "shield · ball saved".

Timer

Every level has a clock: if it reaches zero, you lose a life and it refills.

leveleasynormal and hard
regular level75 s45 s
boss or giant level110 s90 s
titan level99 s99 s
  • Each goal you score adds +10 s, each hit +0.5 s and each hit on a boss piece +1 s. The clock never goes above 99 s.
  • It freezes during frenzy (which leaves you at least 15 s when it ends), during a boss intro and while a boss dies.
  • Yellow boss attacks take 3 s off your clock.
  • Endless mode has no clock.

Goals to clear a level

You clear a level by scoring the number of goals on the CPU that the level asks for.

leveleasynormalhard
levels 1–2333
levels 3–6344
level 7 onward455
  • Goals scored during frenzy don't count.
  • On a boss level goals don't clear the level: it ends when the boss dies.
  • In 2 players the first to 5 wins.

Scoring

Almost everything you break scores points, and everything is worth double while the ×2 power-up is active.

actionpoints
Goal on the CPU100
Block cube / whole asteroid10 / +150
Shooter / kamikaze / shield / swarm drone200 / 250 / 400 / 60
Destroy a shot with the ball50
Your ball hits another ball25
Ball combo or ♥ at 7 lives250
Bomb, per ball50
Frenzy: each hit / each leftover ball at the end10 / 50
Boss piece: wall / target / core40 / 300 / 500
Titan: comet through the reticle / probe150 / 400
Boss defeated2,500 per 5 levels (level 5: 2,500; level 15: 7,500); titans, double
Level end500 × level (double with ×2 active) + 20 per second left

Continue

When you run out of lives you can keep going on the same level by paying coins.

  • It costs 100 coins the first time, 200 the second and 300 the third: up to 3 times per run.
  • You return to the same level with your difficulty's lives (at least 3).
  • You get a 10 s countdown to decide, with its own theme at 120 BPM.
  • You can't continue in the daily challenge.
  • On top of that, the game saves itself at the start of every level: pick it up again with "continue" on the start screen.

Frequently asked questions

How do you get lives back?

With the ♥ power-up, every 10,000 points (5,000 on easy), by clearing a level without losing a life, by beating a boss and with a ball combo. The cap is 7.

How many goals do I need to clear a level?

3 on levels 1 and 2, 4 from level 3 and 5 from level 7. On easy it's 3 up to level 6 and 4 after that.

What happens when time runs out?

You lose a life and the clock refills so you keep playing the same level. Each goal adds 10 seconds and each hit half a second.

How much does a continue cost?

100 coins the first time, 200 the second and 300 the third, up to 3 per run. You can't continue in the daily challenge.

Describes version 0.8.26 · 2026-10-09