colossus
giant · 3 variants
The colossus is one of the four giants in Asteroid Pong: a huge body behind the table that sweeps and slams with 2 or 4 arms. You break the arms when they touch the table and then score in its goal until the core is empty.

How to beat the colossus
- Hit the arms when they come down. They can only be hit while touching the table: during a sweep or right after a slam. Shoot at the planted hand.
- Leave the ring on your row. When an arm marks a ring on your row, it's going to slam there: if it catches you close, it shoves you sideways.
- Break every arm. At level 5 there are 2 arms in phase 1; from 15 there are 4, split across two phases. Each cleared phase opens a finisher.
- Score on the core. With no arms left, «core exposed!» appears: each goal in its goal takes 1 health (2 with the giant ball). Before that, goals do nothing.
- Step away from the punch. The red zone appears where you are and doesn't follow you: move as soon as you see it.
Colossus attacks
Every giant is fought the same way: break its limbs, then score in its goal. Limbs can only be hit while they touch the table. They are split across every phase except the last; when the last one breaks, the core armor drops («core exposed! score in its goal») and from then on each goal in its goal takes 1 health (2 with the giant ball). If you score earlier, «break its limbs first» shows up and it does nothing.
The colossus has no attacks of its own: it fights with its arms and with table alterations, which it uses from phase 1. The table alterations it can use are:
- inverted controls: your controls are reversed for 4 s. At most once per phase, with a 25 s cooldown (40 on easy).
- side gravity: for 6 s the balls accelerate toward one side (the «gravity →» or «← gravity» sign tells you which), up to 1.7 times their speed.
- meteor shower: from level 15, several meteors fall (one more each phase), each with its warning reticle. See threats.
- vortex: the table spins 90° one way, 90° the other, 180° or tilts about 60°, for 6 s. Your controls follow the screen and arrows appear beside the paddle (see controls). In the retro view it only turns ±90°. The last phase always has it in its list.
Phases and health
The colossus has 2 phases at level 5 (arms and core) and 3 from level 15 (the arms split over two phases, then the core).
| level | phases | arms | health per arm | core health |
|---|---|---|---|---|
| level 5 | 2 | 2 | 3 | 4 |
| level 15 | 3 | 4 | 5 | 6 |
| level 25 | 3 | 4 | 7 | 8 |
On easy all health is multiplied by 0.7 and on hard by 1.15 (rounded). It attacks roughly every 2 to 3 s, faster each phase and at higher levels; on easy it waits 30% longer and on hard 10% less.
Every time you empty a phase, except the last, a finisher opens: a perfect shot takes 50% of the health of the phase that starts, a good one 30% and a weak one 12%. When the last phase drops below 30%, the final finisher comes: perfect center = boss destroyed; good, 70%; weak, 35%.
A boss level lasts 90 s (110 on easy) and every hit on a piece adds +1 s; the clock freezes during the intro and the death. There is no frenzy in this level.
What it looks like: the 3 variants
The colossus has 3 variants, and every run also mixes parts procedurally:
- armored titan: a V-shaped chest of cubes, shoulder plates, a visored helmet and hydraulic arms.
- ring skeleton: a spine, ring-shaped ribs, a skull and bony arms.
- crystal obelisk: a floating crystal with a ring of shards, floating arms and crystal tips.
The mix: 60% of the time it keeps its own variant's head (otherwise another one's), 45% it adds a limb style (solid, hydraulic, bony, floating, tentacled or chained), 40% spikes, 35% a halo, and its size ranges from ×1.0 to ×1.3. The name is built from 2 or 3 syllables, a number and the variant, plus the style if it rolled one: for example «kraxen-42 · hydraulic armored titan».
It stands behind the table, 25% bigger than its base size. Its arms have 2 or 3 segments and a tool at the tip: claw, pincer, hammer or cannon (the obelisk carries crystal). On death it bursts into a starburst to the music, with double-hexagon ripples.
When it appears
This giant shows up on boss levels, every 5 levels, and it may not appear in your run at all. At the start of every run 8 archetypes are shuffled into one deck shared by bosses and giants: rings, serpent, fortress, mutant polyhedron, colossus, spider, hecatoncheir and totem.
- Levels 10, 20, 30… belong to a titan, so in the campaign bosses and giants appear on levels 5, 15, 25 and 35: four of the eight, always different. From level 45 the order repeats.
- The first boss never repeats the archetype of the first boss of your previous run, except in the daily challenge, which uses the seed of the day.
- In boss rush you start at level 5 and jump 5 levels at a time: the 1st, 3rd and 5th boss come from this deck; the 2nd, 4th and 6th are titans.
- It never appears in endless or in 2 players.
It enters rising from below the table with the «warning · boss» banner, its name and its phases. The intro lasts 4.2 s; hold (tap, space, OK or A) to skip it.
Rewards
Beating it gives points, coins and a life, and its music stays in the jukebox for good.
- points
- 500 for the core and 300 per broken arm. On death: 2,500 × (level ÷ 5), that is 2,500 at level 5, 7,500 at 15 and 12,500 at 25. When the level closes: 500 × level + 20 per second left.
- coins
- 20 + 5 per 10 levels (20 at level 5, 25 at 15, 30 at 25), plus the level coins: 4 base, +3 if you lost no lives and +2 if you had 30 s or more left.
- lives
- +1 for beating it and +1 more if you lost no lives in the level (max 7). See lives and shield.
- jukebox
- Its own theme (166 to 176 BPM) goes to the jukebox, at its original tempo and downloadable as MP3.
- bestiary
- It is saved in the bestiary (the last 48) with its photo: you can spin it, watch it die and play its theme.
- achievements
- It counts toward the boss achievements and toward «collector», which asks you to beat all 8 types.
Frequently asked questions
Why don't my goals hurt the colossus?
You have to break all its arms first. Once «core exposed!» appears, every goal in its goal takes 1 health from the core.
When can I hit the colossus's arms?
Only while they touch the table: while sweeping or right after a slam. In the air the ball doesn't damage them.
How do I dodge the punch?
The red zone appears where you are and doesn't follow you. Move to one side as soon as you see it; you have 2 s on normal.
Related
Describes version 0.8.26 · 2026-10-09
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