spider
giant · 3 variants
The spider is one of the four giants in Asteroid Pong: a body behind the table with 4 or 8 legs that stomp on the table and push the ball. You break its legs when they stomp and then score in its goal until the core is empty.

How to beat the spider
- Hit the planted legs. Every so often a leg lifts for 1.1 s toward a marked spot and stomps: there, on the table, it can be hit. In the air it takes no damage.
- Watch the pincers. The scorpion and the crab have pincers on the front pair: if the ball passes very close to a planted pincer, it grabs it and throws it at your goal. Then it needs 7 s to recharge (10 on easy).
- Get out of the light blue. The web and the spit slow your paddle down. Move before the zone forms.
- Score on the core. With every leg broken, «core exposed!» appears: each goal in its goal takes 1 health (2 with the giant ball). Each cleared phase opens a finisher.
- Pick a gap in the full web. Your row turns red except for two gaps, one in each half: go to the closest one.
Spider attacks
Every giant is fought the same way: break its limbs, then score in its goal. Limbs can only be hit while they touch the table. They are split across every phase except the last; when the last one breaks, the core armor drops («core exposed! score in its goal») and from then on each goal in its goal takes 1 health (2 with the giant ball). If you score earlier, «break its limbs first» shows up and it does nothing.
Attacks go in order and loop: in phase 1 it only uses the web; in phase 2, web and spit; in the last phase, both (at level 5, with 2 phases, phase 2 is already the last). From phase 2 it always adds a table alteration, and in phase 1 half of the time. The table alterations it can use are:
- inverted controls: your controls are reversed for 4 s. At most once per phase, with a 25 s cooldown (40 on easy).
- side gravity: for 6 s the balls accelerate toward one side (the «gravity →» or «← gravity» sign tells you which), up to 1.7 times their speed.
- meteor shower: from level 15, several meteors fall (one more each phase), each with its warning reticle. See threats.
- vortex: the table spins 90° one way, 90° the other, 180° or tilts about 60°, for 6 s. Your controls follow the screen and arrows appear beside the paddle (see controls). In the retro view it only turns ±90°. The last phase always has it in its list.
Phases and health
The spider has 2 phases at level 5 (legs and core) and 3 from level 15 (the legs split over two phases, then the core).
| level | phases | legs | health per leg | core health |
|---|---|---|---|---|
| level 5 | 2 | 4 | 3 | 4 |
| level 15 | 3 | 8 | 5 | 6 |
| level 25 | 3 | 8 | 7 | 8 |
On easy all health is multiplied by 0.7 and on hard by 1.15 (rounded). It attacks roughly every 2 to 3 s, faster each phase and at higher levels; on easy it waits 30% longer and on hard 10% less.
Every time you empty a phase, except the last, a finisher opens: a perfect shot takes 50% of the health of the phase that starts, a good one 30% and a weak one 12%. When the last phase drops below 30%, the final finisher comes: perfect center = boss destroyed; good, 70%; weak, 35%.
A boss level lasts 90 s (110 on easy) and every hit on a piece adds +1 s; the clock freezes during the intro and the death. There is no frenzy in this level.
What it looks like: the 3 variants
The spider has 3 variants, and every run also mixes parts procedurally:
- mechanical spider: a hexagonal disc with a dome, a cluster of 4 to 8 eyes and 3-segment legs.
- scorpion: a segmented body and a tail that arches to aim at you; it has pincers.
- crab: a wide shell and eyes on stalks; it also has pincers.
The mix: 60% of the time it keeps its own variant's head (otherwise another one's), 45% it adds a limb style (solid, hydraulic, bony, floating, tentacled or chained), 40% spikes, 35% a halo, and its size ranges from ×1.0 to ×1.3. The name is built from 2 or 3 syllables, a number and the variant, plus the style if it rolled one: for example «kraxen-42 · hydraulic scorpion».
It sits behind the table, 10% bigger than its base size, with its legs resting on the rival half. On death it sends a table wave across the floor to the music, with 8-point star ripples.
When it appears
This giant shows up on boss levels, every 5 levels, and it may not appear in your run at all. At the start of every run 8 archetypes are shuffled into one deck shared by bosses and giants: rings, serpent, fortress, mutant polyhedron, colossus, spider, hecatoncheir and totem.
- Levels 10, 20, 30… belong to a titan, so in the campaign bosses and giants appear on levels 5, 15, 25 and 35: four of the eight, always different. From level 45 the order repeats.
- The first boss never repeats the archetype of the first boss of your previous run, except in the daily challenge, which uses the seed of the day.
- In boss rush you start at level 5 and jump 5 levels at a time: the 1st, 3rd and 5th boss come from this deck; the 2nd, 4th and 6th are titans.
- It never appears in endless or in 2 players.
It enters rising from below the table with the «warning · boss» banner, its name and its phases. The intro lasts 4.2 s; hold (tap, space, OK or A) to skip it.
Rewards
Beating it gives points, coins and a life, and its music stays in the jukebox for good.
- points
- 500 for the core and 300 per broken leg. On death: 2,500 × (level ÷ 5), that is 2,500 at level 5, 7,500 at 15 and 12,500 at 25. When the level closes: 500 × level + 20 per second left.
- coins
- 20 + 5 per 10 levels (20 at level 5, 25 at 15, 30 at 25), plus the level coins: 4 base, +3 if you lost no lives and +2 if you had 30 s or more left.
- lives
- +1 for beating it and +1 more if you lost no lives in the level (max 7). See lives and shield.
- jukebox
- Its own theme (166 to 176 BPM) goes to the jukebox, at its original tempo and downloadable as MP3.
- bestiary
- It is saved in the bestiary (the last 48) with its photo: you can spin it, watch it die and play its theme.
- achievements
- It counts toward the boss achievements and toward «collector», which asks you to beat all 8 types.
Frequently asked questions
How do I stop the spider from stealing the ball?
Only the scorpion and the crab have pincers. Don't shoot right past a planted pincer; after grabbing a ball it needs 7 s to recharge (10 on easy).
How do I dodge the full web?
Your whole row turns red except for two gaps, one in each half of the table. Go to the closest one and get fully inside before the hit.
Why is my paddle suddenly slow?
A light blue attack caught you: the web (a slow zone for 3 s) or the spit (2 s slowed). Leave the light blue zone as soon as the warning appears.
Related
Describes version 0.8.26 · 2026-10-09
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