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bastion

titan · family 3 of 4

The bastion is one of the four titan families in Asteroid Pong: a formation of abstract turrets, in three possible forms, floating behind the rival goal. To hurt it you send the ball through the lanes with a reticle, break the turret it drops onto the table and close each stage with a finisher.

The bastion titan in Asteroid Pong: turrets joined by light beams behind the rival goal
forms
The in-game 3D model: tap "view in 3D" and spin it with your mouse or finger.

What the bastion is

The bastion is a titan: the biggest enemy in the game, which replaces the boss every ten levels. It is family 3 of 4 and has 3 forms, all made of turrets; every run draws one and builds its pieces anew.

  • Prism star: a star-shaped core with 3 to 6 arms and turrets at the tips.
  • Constellation: loose turrets in a cross, star, diamond or helix, joined by light beams.
  • Fractal: cubes or octahedra sprouting from one another in a cross, tripod or corners.

The intro card only shows the family; you can tell the form by looking at it. It has 4 phases: 3 stages and the core, and it always starts with the turrets.

How a titan fight works

You can't beat a titan with ordinary goals: it never reaches the table, so you have to send the ball through the reticle in its goal.

  • Lanes with a reticle. Its goal is split into 5 lanes. 2 have a reticle (3 on easy), marked by a column of amber light. The reticles switch lanes every 7.5 s (5.5 s on hard) or when the weak point they target falls.
  • Comet shot. If the ball goes in through a lane with a reticle, it turns into a comet that flies for 0.75 s into a weak point: it takes 1 life off it (2 with the giant ball) and gives you 150 points and 1 s on the clock. A goal through a lane without a reticle does no damage, and the game reminds you: aim for the reticle.
  • Weak points. They pulse between fuchsia and white. Each stage has up to 3; the core is a single one with more life.
  • Probes. Every so often it drops a probe onto the table. Break it with the ball before it leaves: it takes life off a weak point of the current stage.
  • It catches your ball. If you shoot at its goal outside the reticle lanes and the ball passes close, most of the time it holds it for a moment (1.0 s on easy, 0.8 s on normal, 0.6 s on hard) and sends it back with spin, curving sideways. It then needs 7 to 15 s before it can do it again. It never touches the giant ball.
  • Finishers. Breaking each stage opens a finisher, and when the core drops below 30% life the final finisher comes: perfect center = titan destroyed.
  • Extra speed. Against a titan, the ball and the CPU are 15% faster.

What to break in each stage

Each stage has its own weak points; once you break them all, that part of the titan falls apart in a 2.4 s slow motion with a screen shake, and you move on to the next one.

formstage 1stage 2stage 3core
prism starturretsarm nodescore sealsheart
constellationturretsbeam relaysshell sealsheart
fractalturrets (small cubes)medium cubescentral cube sealsheart

Life on normal: each stage weak point takes 1 hit (2 from level 40). The core takes 4 at level 10, 5 at level 20, 6 at level 30 and 7 at level 40. On easy life is multiplied by 0.7 and on hard by 1.15, rounded and never below 1.

Probe: the turret

The bastion drops a turret onto the table that shoots at you for as long as it stands. Break it and you take 1 life off a weak point.

life
2 hits on easy, 3 on normal and hard
fires
every 3.4 s on easy, 2.5 s on normal, 2.0 s on hard
lasts
14 s on easy, 12 s on normal and hard
damage to the titan
1
points
400

It drops one batch at a time: the first at 9 s, then 11 to 15 s after the previous one ends (a bit more spaced out on easy). If you don't break it in time, it shoots at you once and goes back to the titan.

How to beat the bastion

  1. Aim for the reticle. Send the ball down the lanes with an amber light column: every comet shot takes 1 life off a turret, node or seal.
  2. Break the table turret first. It shoots at you every few seconds while it stands, so the sooner it falls, the fewer bullets you dodge.
  3. Leave the fan. The burst is its first attack and it uses it in every stage: one step to the side is enough.
  4. Read the laser and the spiral. The laser marks its red strip before firing; the spiral sweeps from side to side for 1.8 s.
  5. Beat the main cannon. At the core the red zone follows you until 0.6 s before the hit: keep moving and step out once it stops. Then land the final finisher in the center.

Bastion attacks

The bastion adds one of its own attacks per stage: burst in stage 1, burst and laser in stage 2, and all three from stage 3. It also uses the tilted table from stage 2 and the vortex from stage 3. The final attack first comes 7 s into the core and repeats every 20 s (26 s on easy).

burstA fan of red bullets aimed at you, fired from the lanes with a reticle. If they hit you, your paddle shrinks to 55% for 1.3 s on easy, 2.0 s on normal and 2.6 s on hard. Step out of the fan to one side.
laserIt marks its lane on the floor and the point where it crosses your row, then the beam fires. In stage 1 it aims, sweeps, swings or opens a fan of 3 beams; later it also builds 4-beam curtains, pairs with a corridor and walls that come down with a gap. The red strip on your row is what it sweeps and the light blue one is safe. If it hits you, it stuns: your paddle shrinks for a while.
spiralFor 1.8 s it fires mirrored pairs of bullets that sweep the table from side to side, up to 60° each way. Watch where the sweep is heading and move before it crosses your row.
tilted tableFrom stage 2. With the warning the table tilts, the camera leans about 17° and for 6 s the ball drifts toward the low side.
vortexFrom stage 3. The table spins sideways (about 49°, 40° in portrait) for 6 s. Your controls follow the screen: push where you want the paddle to go; the arrows beside the paddle show its axis.
main cannonFinal attack, core only. A 1.9 u red zone centered on you that follows you until 0.6 s before the hit. Keep moving and step out once it stops tracking you. It lands 2.0 s after the warning on normal (2.6 s on easy, 1.6 s on hard). If any part of your paddle is inside, you lose a life.

When it appears

The bastion can be the titan of any level that is a multiple of 10: titans replace the boss every second boss.

  • Campaign: levels 10, 20, 30, 40…
  • Boss rush: the 2nd, 4th, 6th boss…, every other one.
  • Different families: the 4 families are shuffled every run, so the first four titans (levels 10, 20, 30 and 40) are always from different families. After that the order repeats.
  • Never in endless or 2 players.
  • Web demo: the campaign goes up to level 10, the first titan, so you can meet it there.

The titan level lasts 99 s and goals don't count toward clearing it: it ends when the titan dies. The clock freezes during the intro, which lasts 6 s and can be skipped by holding for 0.9 s (tap, space, OK or A).

Size comparison

A titan measures 40 to 52 u, more than five times the width of the table. That's why it doesn't fit on it: it floats far away, behind the rival goal.

whatsize
table width9 u
your paddle2 u
regular boss~6 u
giant13–20 u
titan40–52 u

u = game units (the table is 9 × 16). On a phone in portrait the titan moves up and back a little so it fits on screen.

Rewards

Beating a titan pays more than a regular boss.

  • Points: double a boss: 10,000 at level 10, 20,000 at level 20, 30,000 at level 30. On top of that, 300 per weak point, 500 for the core, 400 per table turret and 150 per comet shot.
  • Coins: the ones from a boss (20 + 5 per 10 levels, plus the level's own) and 15 extra.
  • Lives: +1, and another one if you lost no lives in the level (max 7).
  • Titan radio: beating a titan unlocks the titan radio in the jukebox.
  • Missions and achievements: it counts as a defeated boss, but not for the collector achievement (beat all 8 boss types).

When it dies it blows up in a 2.2 s chain of explosions and the titan defeated screen appears.

Music

Every titan has its own theme of epic drum n' bass and jungle, at 172–176 BPM, in Phrygian, natural minor or harmonic minor.

The theme is built in sections that follow the fight: the intro opens with big drums and low brass, every broken stage comes in with a kick, a cymbal and a brass hit, and the music moves to a new section until the core, where jungle and drum n' bass merge. Beating a titan unlocks the titan radio, which plays that theme on loop.

In the retro view

In the retro view, the bastion is drawn from above, outside the table, with the same warnings in the same order as in 3D. There the vortex turns the table 90° and the game reframes so it stays playable.

Name and epithet

Every titan gets a name and an epithet made up for your run, shown on the intro card (warning · titan).

  • Name: 2 or 3 syllables, -Ω and a number from 2 to 99, followed by the family. For example: nexoct-Ω8 · bastion.
  • Epithet: two random parts, like guardian without stars, anvil of cold iron or beacon of a thousand orbits, followed by the family and 4 phases.

The Ω in the name is just style: titans are never a secret boss Ω.

Frequently asked questions

How do I dodge the main cannon?

It's a 1.9 u red zone centered on you that follows you until 0.6 s before the hit. Keep moving and step out in that last moment, once it no longer tracks you.

What does the turret the bastion drops do?

It's its probe: it sits on the table and shoots at you every 2.5 s on normal. It takes 3 hits (2 on easy) and, if you break it, takes 1 life off a weak point.

What are the bastion's forms?

Prism star, constellation and fractal. One is drawn every run; in all three, the first stage is the turrets.

Describes version 0.8.26 · 2026-10-09